By submitting this form, I consent to receive phone calls from RMCAD, regarding their products and services at the phone number(s) above, including my wireless number if provided. I understand these calls may be generated using an automated technology, and that this consent is not required to make a purchase.

Thank You!

We have your information and will be in touch with you shortly.

Close
Close

RMCAD

Menu

Sarah Gentry

Head of Game Art

BFA, 3D Animation - Rocky Mountain College of Art + Design
Sarah Gentry is a freelance writer, designer and 3D texture artist specializing in custom surface creation and lighting for film and game. She began her career in forensic animation and later worked in the entertainment field on a feature screenplay and television series for Colorado-based Little Wolf Productions. Sarah rejoins her alma mater after working as a scriptwriter, colorist, digital matte painter, designer, editor and surfacer. She was interviewed in India’s Animation Reporter Magazine for her texture work on the seven-time award winning short, “Perchance to Dream”. In addition to her academic life, Sarah is an active member in several local writing and art critique groups and regularly attends conventions, such as Siggraph and the Writer’s Symposium at Indianapolis’ Gen Con. Her future plans include the publication of an ongoing work of Serial Fiction and the pursuit of scholastic advancement in Psychology.