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Sean Brown

Chair of Animation, Game Art

MFA Animation + Visual Effects

"I am a technical artist. I can create the image on paper, build the computer with which I then use to create the 3D model. Then off to texture mapping and rigging which precedes my true love, animation. At heart, I am a problem solver who just happens to be an artist as well. Let me tell ya, it is a beautiful combination."

My career began with a portrait commission I received because of where I was working, a picture framing shop in the early 90's. I switched to 3D a few years later and since then I have worked on a broad spectrum of projects. From commercials to architectural visualization, product development, game development and mobile app development, as a Tech artist I usually meander between problems to solve.