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Credit Hours: 
Class Type: 
Class Number: 
GA 4350
Class Description: 
In this studio-based course, students will learn to build character rigs designed for use in a game engine. Topics include full skeletal and facial rigging. Students will also explore character setup for motion capture and discover the importance of naming conventions and hierarchical systems. At the conclusion of the course, students will have created a fully customized, rigged character suitable for export to a game engine. (Formerly GA 3350) Prerequisites: AN3D 1210 3D Computer Fundamentals