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Credit Hours: 
Class Type: 
Class Number: 
GA 3350
Class Description: 
A junior-level class that focuses on rigging characters through the application of physiology for video games, including investigating actions that make a character move and explorations of how the game engine handles transitions of movements. Students learn to rig characters for game play loops as well as rigging for facial expressions and speech. At the conclusion students have created a rigged character and controls for facial expressions as it applies to character animation. Students also rig a character for motion capture. Prerequisites: GA 2310 Realistic Game Modeling