Game Art Coursework
After establishing a strong creative and analytical foundation with core studio and liberal studies courses, you'll dive into the many technical and artistic aspects of Game Art and learn to develop your own vision and style. Industry-standard production software is used to teach you the nuts and bolts of game design, and to encourage you to develop your own vision and style.
Please note: The Game Art program was offered for the first time in Fall 2009. Intermediate and upper level classes will be offered only as the inaugural class advances through the program. Contact your admissions counselor if you have any questions.
Game Art: 57 Credits
Sample Course – Strategy and Psychology in Games
This intermediate-level studio course fosters analytical and critical thinking skills in the design and implementation of game play. By means of directed projects and supplemental media presentations, students investigate the socio-psychological relationships between real-world players, game characters, game objects and story. Upon completion of the course, students will be able to construct virtual worlds in which strategy, action/reaction, and game play architecture are analyzed and refined to maximize player experience.
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Studio Electives: 3 Credits
Sample Course – Scriptwriting for Animation
This course is designed to give students an opportunity to experience another facet of animation pre-production: the script. Students develop a rough story idea including characters, settings, conflicts, and resolutions and develop a final, 22-minute script. Several smaller creative assignments lead to the final project. At the conclusion of the course, students will understand how to write a short script, have a body of creative pre-production suitable for animation development, and understand the aspects of storytelling that make a film memorable and successful.
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