Zed for Your Head!
Learn more about ZBrush illustration workflows from two industry experts. There are only 20 spots available so you must RSVP to attend.
ZBrush has become a fun and powerful tool for creating assets for illustration work. From painting and sculpting to booleans; with so many possibilities, it is no wonder that its systems can leave an artist feeling perplexed. Join us, two Certified Medical Illustrators, as we share some of our favorite workflows that we use for Biomedical Visualization. Tailored to fit the user who has already mastered the basics, this hands-on intensive workshop is perfect for those who are comfortable with traversing the interface but are searching for methods to improve their ZBrush prowess.
Participants will receive a free digitally scanned anatomical model to use in their own projects* (*Creative Commons license may apply)
About the Instructors
Wes Price earned his Master of Science Degree in medical illustration from the Medical College of Georgia and has over 20 years of professional experience in illustration and education. For 12 years he served as an Associate Professor at the Art Institute of Colorado, where he was named “Faculty of the Year” in 2011. He enjoys experimenting with 3D illustration techniques using photogrammetry, digital sculpting, 3D scanning and 3D printing. Currently he is a medical illustrator and faculty for the Department of Anatomical Sciences at St. George’s University School of Medicine, in Grenada, West Indies.
Quade Paul graduated with a bachelor’s degree in fine arts with minors in art history and anatomy from Colorado State University, and then earned an MA from the Art as Applied to Medicine program at Johns Hopkins University School of Medicine. Over the past twenty years Quade has run Echo Medical Media, an illustration, animation, and 3D modeling and printing company for the medical and scientific community. Although he still spends a great deal of time drawing, painting, and sculpting traditionally, the majority of his commercial work now involves using ZBrush and Cinema4D to create illustrations and animations for a variety of clients. One of his favorite 3d sculpting projects is a series of Cambrian fossil reconstructions that he developed in collaboration with the Smithsonian Institution. He is lucky enough to live and work in the front range of the Colorado Rocky Mountains, where the natural beauty of the surroundings is a constant inspiration.