Sarah Gentry is a freelance writer, designer, and 3D texture artist specializing in custom surface creation and lighting for film and game. She began her career in forensic animation and later worked in the entertainment field on a feature screenplay and television series for Colorado-based Little Wolf Productions. Sarah rejoins her alma mater after working as a scriptwriter, colorist, digital matte painter, designer, editor, and surfacer. She was interviewed in India’s Animation Reporter Magazine for her texture work on the seven-time award-winning short, “Perchance to Dream”. In addition to her academic life, Sarah is an active member in several local writing and art critique groups and regularly attends conventions, such as Siggraph and the Writer’s Symposium at Indianapolis’ Gen Con. Her future plans include the publication of an ongoing work of Serial Fiction and the pursuit of scholastic advancement in Psychology.
Recent Exhibitions, Significant Work, or Publications:
Gentry partnered with the United States Navy and Ti Training in the creation of more than 77 Virtual Reality simulations for use in training Navy military police. These scenarios were designed to increase accuracy by allowing the use of actual service weapons with laser sights, and also aid in training users to de-escalate violent situations, or use force when necessary.
3D Animation Thesis I, 3D Animation Thesis II, 3D Computer Fundamentals, 3D Computer Lighting + Materials, Advanced 3D Computer Modeling + Texturing, Character + Level Design, Digital Painting for Film and Games, Game Creation Fundamentals, Game Shader Development, Game Thesis I, Game Thesis II, Introduction to Animated Storytelling