I am a technical artist. I can create the image on paper, build the computer with which I then use to create the 3D model. Then off to texture mapping and rigging which precedes my true love, animation. At heart, I am a problem solver who just happens to be an artist as well. Let me tell ya, it is a beautiful combination. My career began with a portrait commission I received because of where I was working, a picture framing shop in the early 90’s. I switched to 3D a few years later and since then I have worked on a broad spectrum of projects. From commercials to architectural visualization, product development, game development, and mobile app development, as a Tech artist I usually meander between problems to solve.
Recent Exhibitions, Significant Work, or Publications:
Time as a Game Art Mechanic, Collapsing Time Lecture Series, RMCAD, August, 31, 2017
2D Animation Thesis I, 2D/3D Animation Thesis I + II, 3D Advanced Motion Studies, 3D Animation Thesis I + II, 3D Character + Production Design, 3D Computer Animation Motion Studies, 3D Computer Fundamentals, 3D Modeling, Active Shooter Training, Advanced 3D Computer Modeling + Texturing, Advanced 3D Computer Topics, Advanced Character + Motion Studies, Advanced Character Creation Methods, Advanced Dynamics + SFX, Animation Senior Portfolio Review, Animation Sound Design + Video Editing, Character Animation + Motion Studies, Creative Visualization, Drawing + Acting for Animation, Game Animation + Motion Capture, History of International Animation, Tools + Techniques of Contemporary Animation