Game Art Degree

Bachelor of Fine Arts

Game Art DEGREE PROGRAM OVERVIEW

As a student in the Game Art Degree Program, you’ll learn the fundamentals of taking concept art to production game ready assets, characters and worlds. You’ll work in an intimate environment of limited students for a more individualized experience in your bachelor’s degree in Game Art Program. You’ll also interact with students from different programs to acquire a broader perspective that fosters greater creativity.

Students graduate with a robust game art portfolio focused on a specialty in either environment or character art, preparing them to enter the industry.

SKILLS YOU'LL LEARN

3D Modeling

Visual Storytelling

3D Environment Art

Lighting

Rigging

Texture Mapping

3D Character Art

Observational Drawing

ACCREDITATION

TUITION + FINANCIAL AID

At RMCAD, we understand that investing in a college education is a major decision and a major investment. That’s why we offer competitive, affordable tuition when compared to other art and design colleges. Students’ tuition rates are locked in at the time of their initial start date and will not increase as long as they remain enrolled in their program.

Game art DEGREE COURSE DETAILS

RMCAD’s game art degree curriculum is a merger of technical and artistic coursework that covers the computer, analytical, and technical skills necessary to understand the mechanics of game art – from 3D modeling, texturing, and rigging, to surfacing and lighting for real-time engines. This comprehensive approach to your game art degree will inform and inspire your work as a game artist!

* RMCAD offers classes year-round in both on-campus and online delivery formats. At RMCAD, we believe that online learning is an important part of the overall college learning experience. To provide students multiple scheduling options, diverse learning modalities, and experience in the virtual environment, all on-campus students are required to take part in some online education.

AG 1070

Digital Painting for Film + Games

(3 Credits)

AN 3D 1210

3D Computer Fundamentals

(3 Credits)

GA 2710 

Strategy + Psychology in Games

(3 Credits)

GA 3120

3D Modeling

(3 Credits)

GA 3330

Character + Level Design

(3 Credits)

GA 3860

Digital Sculpting

(3 Credits)

* This section does not include the full list of courses for this program.

AH 1110

Art Historical Methods + Theories

(3 Credits)

EN 1110

Composition I

(3 Credits)

CCT 2000

Introduction to Speech Communication

(3 Credits)

NS 2030

Biology

(3 Credits)

The Liberal Arts curriculum is an exciting part of every student’s academic and creative journey at RMCAD. These courses provide the opportunity for students to engage with complex questions and ideas to develop critical thinking skills, a global consciousness, and awareness of art historical foundations that are essential for their intellectual, creative, and personal growth.

* This section does not include the full list of courses for this program.

FD 1020

2D Design: Elements + Principles

(3 Credits)

FD 1120

Topics in Color

(3 Credits)

FD 1370

Life Drawing I 

(3 Credits)

FD 2200

Time-based Media

(3 Credits)

Foundation Studies educates students in the development of creative studio practice by fostering individualized and collaborative learning that emphasizes cultural engagement, process, critical thinking, and visual literacy.

* This section does not include the full list of courses for this program.

AG 3840

Experimental Animation

(3 Credits)

AN 2335

Worldbuilding

(3 Credits)

GA 4110

Game Animation + Motion Capture

(3 Credits)

GA 4350

Character Rigging

(3 Credits)

* This section does not include the full list of courses for this program.

TECH + TOOLS

A game artist’s tools are an imagination and a good grasp of computer technology. You’ll spend a lot of your time working on a laptop or in front of a desktop; a tablet and stylus will become a part of your routine.

To ensure our students have what they need to be successful, we also offer:

  • Small class sizes for more individualized support
  • An enthralling speaker-series featuring game art professionals
  • The opportunity to apply for a Spivak Student Studio space

All game art degree students also receive software licensing, a LinkedIn Learning subscription, LMS access, electronic library resources, cybersecurity, mental health counseling, and tutoring services through semester fees.

STUDENT WORK

Game Art Stories

The Role of Concept Art in Game Development

The Role of Concept Art in Game Development

Aesthetics play a huge role in shaping modern video games. Visuals determine how immersive gaming worlds feel and how connected players are to the main characters. These visuals need to feel cohesive, otherwise, a potentially

Read More

GAME ART CAREERS

RMCAD Game Art graduates have taken on the world of art and design, and have pursued careers across several disciplines.

Props Artist

A props artist uses digital content creation software to digitally create and texture three dimensional assets of props, pickups, vehicles and other assets, often working from concept art or reference. They may work in a wide variety of industries, such as software, film, gaming, architecture, manufacturing, or advertising agencies.

Lighting Artist

A lighting artist brings the finishing touches to a game world by creating mood and tone through color, value, and composition. Lighting artists work closely with art directors and designers to use lighting to guide the player or viewer through a scene, emphasizing the important key elements. Lighting is a vital part of the production process and tends to require a more technical understanding of the renderer or engine, and the balance between art and technology.

Environment Artist

An environment artist 3D models and textures the worlds in a game or film. Environments can set the tone from fantasy to horror, or science fiction, and an environment artist uses digital content creation software combined with their art foundations to create those worlds. An environment artist must understand the technical side of renderer.

Texture Artist

As productions become more complex, studios have specialized texture and material artists to create surfaces for the rich worlds in their productions, along with props and characters.

FREQUENTLY ASKED QUESTIONS

The program focuses on developing skills in 3D modeling, character modeling, environment modeling, and visual storytelling for the gaming industry and ancillary industries.

Graduates will acquire the knowledge and skills to start careers as game artists, props artists, character modelers, lighting artists, and environment artists in the gaming or film industry.

Key components include courses in 3D modeling, texture mapping, lighting, character rigging, and observational drawing.

Students will learn 3D modeling, character design, environment creation, and visual storytelling.

RMCAD offers small class sizes, industry-experienced faculty, well equipped facilities, and opportunities to showcase student work.

Applicants need a high school diploma or equivalent and completion of the college’s application process. To be considered for a scholarship, students will also need to create and submit a portfolio of artwork.

A portfolio showcasing your best work, including examples of 3D models, character designs, animation projects, and examples of your current traditional skills.

Yes, students collaborate with peers from different programs to gain a broader perspective and foster greater creativity.

Students use industry-standard software such as Autodesk Maya, Adobe Creative Suite, Maxon Zbrush, Substance Suite, and other 3D modeling tools. For more information on program materials, visit here.

Yes, prospective students can schedule campus tours or attend info sessions to learn more about RMCAD and the game art program.

The curriculum includes courses that develop critical thinking, global consciousness, and information literacy.

Foundation courses enable students to refine essential skills, get comfortable with the tools they’ll use throughout their program, and study relevant basics— including composition and color theory. These courses facilitate ideation and collaboration.

Students create 3D models, 3D characters, and interactive environments for video games.

Visual storytelling is crucial for creating compelling narratives and immersive gaming experiences.

Yes, students can participate in exhibitions and events to display their artwork and gain exposure.

The program’s unique blend of technical and artistic coursework, individualized support, and focus on professional development sets it apart.

The primary difference between game art and game design is aesthetic vs mechanic. To learn more, check out this blog – What’s the Difference Between Game Art vs. Game Design. At RMCAD, our campus and online Game Art Programs focus on game art and not game design.

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Rocky Mountain College of Art + Design Campus

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