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Wednesday, February 27, 2019
5 p.m. – 8 p.m.
Texas 107

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Are you interested in game animation? Learn directly from DoJun Lee and Bryan McConnell from IllFonic! During this presentation, Lee and McConnell will demonstrate the production pipeline for bringing animated characters into the Unreal Engine. 

Seating is limited for this event, so plan accordingly. The demonstration will also be live-streamed via GoToMeeting.

Questions? Contact Animation and Game Art Chair Sean Brown.

About DoJun Lee

DoJun Lee is veteran animator who has worked on multiple games, including Friday the 13th, Star Citizen, Blade & Soul, Drawn To Life, and Disney Tangled. He started his career in the video game industry in San Francisco after receiving his master’s degree in Computer Animation at Academy of Art University in 2006. He moved to Denver, Colorado in late 2012, and has been the lead animator for IllFonic since. Lee has also given a number of lectures and hosted workshops over the past few years.

About Bryan McConnell

Bryan McConnell is a senior animator. He received his Bachelor’s Degree in Animation and Media Arts from the Art Institute of Colorado in 2010. Just prior to graduating with his Bachelor’s Degree in Animation and Media Arts from the Art Institute of Colorado in 2010, he began working with IllFonic and assisted the small team of nine people in releasing their first title, Nexuiz. The game was sold on X-Box Live, PlayStation Network, and PC, and helping to launch the success of the company. He has continued work with IllFonic on multiple projects, and will have worked with the company for nine years as of April 2019.

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Rocky Mountain College of Art + Design Campus

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